Rachna VR

An immersive VR puzzle where players assemble ‘Tamil Girl with Her Parrots’ in a Gothic cathedral, blending Indian art heritage with technology.

Game Design

Exhibition

Virtual Reality

Rachna VR

An immersive VR puzzle where players assemble ‘Tamil Girl with Her Parrots’ in a Gothic cathedral, blending Indian art heritage with technology.

Game Design

Exhibition

Virtual Reality

My Role

My Role

My Role

Experience and 3D Designer

Experience and 3D Designer

Experience and 3D Designer

Collaborative Project

Collaborative Project

Team of 3

Team of 3

Team of 3

Timeline

Timeline

Timeline

1 Week

1 Week

1 Week

Overview

Rachna VR is an immersive installation that reimagines S. Elayaraja’s “Tamil Girls with Her Parrots” as a virtual reality puzzle. Set in a Gothic cathedral, users assemble oversized pieces to reveal the painting. Created in just seven days for Crea 5.0’s Industrial Design Exhibition (theme: Indian Design Heritage), the project offered intuitive exploration for children and a first-time VR experience for adults.


As the 3D designer, I created the UV-mapped puzzle pieces and the cathedral environment in Blender, adapting them for VR by scaling, positioning at eye level, and preparing for Unity’s interaction triggers.

Achievement

This VR installation was exhibited at Crea 5.0’s Industrial Design Exhibition and later showcased at Ahmedabad Design Week (ADW 6.0).

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Project Highlight

Project Highlight

Snapshots from Crea 5.0 and Ahmedabad Design Week (ADW), where Rachna VR was showcased to diverse audiences.

Snapshots from Crea 5.0 and Ahmedabad Design Week (ADW), where Rachna VR was showcased to diverse audiences.

Detailed Case Study

Detailed Case Study

Background Context

Background Context

Our journey began with an open ideation session for Crea 5.0’s Industrial Design Exhibition, themed Indian Design Heritage. We explored multiple ideas for an interactive installation, but soon realized the unique opportunity to attempt something never done before at Crea, a VR installation, built within just one week. After discussions and feasibility checks with our faculty, we refined the concept into a VR puzzle game that would be both engaging and respectful of its cultural roots, ultimately bringing S. Elayaraja’s “Tamil Girls with Her Parrots” to life in a virtual Gothic cathedral.

Our journey began with an open ideation session for Crea 5.0’s Industrial Design Exhibition, themed Indian Design Heritage. We explored multiple ideas for an interactive installation, but soon realized the unique opportunity to attempt something never done before at Crea, a VR installation, built within just one week. After discussions and feasibility checks with our faculty, we refined the concept into a VR puzzle game that would be both engaging and respectful of its cultural roots, ultimately bringing S. Elayaraja’s “Tamil Girls with Her Parrots” to life in a virtual Gothic cathedral.

Brainstorming the First Concepts

User Interaction Blueprint

User Interaction Blueprint

Leveraging UX design methodologies to architect and blueprint the end-to-end user interaction flow, mapping every touchpoint between user actions and system responses to ensure intuitive VR gameplay for non-VR-native users.

Leveraging UX design methodologies to architect and blueprint the end-to-end user interaction flow, mapping every touchpoint between user actions and system responses to ensure intuitive VR gameplay for non-VR-native users.

1

1

Initialization

Initialization

User Action

User Action

User puts on VR glasses

User puts on VR glasses

System Response

System Response

Cathedral environment renders with game setup in center

Cathedral environment renders with game setup in center

• Base with jumbled puzzle pieces (5x normal size)

• Canvas for puzzle assembly

• Reset button below canvas

• Base with jumbled puzzle pieces (5x normal size)

• Canvas for puzzle assembly

• Reset button below canvas

2

2

Navigation to Game Setup

Navigation to Game Setup

User Action

User Action

Controllers to move through the cathedral to the game setup

Controllers to move through the cathedral to the game setup

System Response

System Response

Update Position

Update Position

User reaches game setup area - ready to interact

User reaches game setup area - ready to interact

User Interaction loop STARTS

3

3

Main Gameplay Loop

Main Gameplay Loop

User Action

User Action

Picking Up Puzzle Piece using controller to grab from platform

Picking Up Puzzle Piece using controller to grab from platform

System Response

System Response

Piece follows controller movement

Piece follows controller movement

Piece Attached to Controller

Piece Attached to Controller

Decision Point

Decision Point

Did user accidentally drop the piece?

Did user accidentally drop the piece?

YES - Piece Dropped

YES - Piece Dropped

YES - Piece Dropped

Anti-Gravity Physics Engaged

Anti-Gravity Physics Engaged

Anti-Gravity Physics Engaged

Piece floats in space (doesn't fall)

User can easily re-grab piece

Makes experience seamless for VR beginners

Piece floats in space (doesn't fall)

User can easily re-grab piece

Makes experience seamless for VR beginners

Piece floats in space (doesn't fall)

User can easily re-grab piece

Makes experience seamless for VR beginners

NO - Still Holding

NO - Still Holding

NO - Still Holding

Piece follows controller movement

Piece follows controller movement

Piece follows controller movement

Piece remains attached to controller

User continues to canvas

Piece remains attached to controller

User continues to canvas

Piece remains attached to controller

User continues to canvas

User Action

User Action

Move the piece toward the canvas to find its correct position

Move the piece toward the canvas to find its correct position

Snap Logic Check

Snap Logic Check

Is piece within 1m radius of correct position?

Is piece within 1m radius of correct position?

YES - Within 1m Radius

YES - Within 1m Radius

System Response

System Response

Piece SNAPS to correct position

Piece locks in place on canvas

Piece SNAPS to correct position

Piece locks in place on canvas

NO - Outside 1m Radius

NO - Outside 1m Radius

System Response

System Response

Piece does NOT snap

Piece floats when released

User can try again

Piece does NOT snap

Piece floats when released

User can try again

Decision Point

Decision Point

Did user place all 6 pieces at correct position?

Did user place all 6 pieces at correct position?

YES - Completed Puzzle Displayed

YES - Completed Puzzle Displayed

YES - Completed Puzzle Displayed

System Response

System Response

Highlight “Reset Button”

Highlight “Reset Button”

No - Incomplete Puzzle

No - Incomplete Puzzle

No - Incomplete Puzzle

System Response

System Response

Step 3 in loop

Step 3 in loop

4

4

Reset Game

Reset Game

User Action

User Action

Press reset button located below canvas using controller buttons

Press reset button located below canvas using controller buttons

System Response

System Response

Restart Game

Restart Game

Return to Stage 1 - Puzzle pieces return to platform in jumbled state

Return to Stage 1 - Puzzle pieces return to platform in jumbled state

Development Pipeline

Development Pipeline

Working as a team of three, I primarily focused on 3D design and UX mapping; creating the cathedral environment, puzzle pieces, and documenting user interaction blueprint. My teammates concentrated on Unity development, implementing the technical gameplay mechanics.

Working as a team of three, I primarily focused on 3D design and UX mapping; creating the cathedral environment, puzzle pieces, and documenting user interaction blueprint. My teammates concentrated on Unity development, implementing the technical gameplay mechanics.

3D Setup in Blender

3D Setup in Blender

As the 3D designer, I created all assets in Blender, from UV-mapped puzzle pieces to the cathedral environment. I scaled pieces to feel realistic in VR, set the puzzle at eye level, and resolved challenges with origin points and rotations to ensure smooth Unity integration.

As the 3D designer, I created all assets in Blender, from UV-mapped puzzle pieces to the cathedral environment. I scaled pieces to feel realistic in VR, set the puzzle at eye level, and resolved challenges with origin points and rotations to ensure smooth Unity integration.

Unity Testing

Unity Testing

After importing the 3D assets into Unity, we tested interactions like grabbing, rotating, and snapping puzzle pieces. Several issues with scaling, colliders, and alignment required multiple Blender-Unity iterations, but this process helped fine-tune the gameplay for a smooth VR experience.

After importing the 3D assets into Unity, we tested interactions like grabbing, rotating, and snapping puzzle pieces. Several issues with scaling, colliders, and alignment required multiple Blender-Unity iterations, but this process helped fine-tune the gameplay for a smooth VR experience.

Thrilled to showcase Rachna VR at Crea 5.0 and Ahmedabad Design Week 6.0, during the World Design Organization’s first visit to India, bringing S. Elayaraja’s “Tamil Girls with Her Parrots”

to life through immersive VR

Thrilled to showcase Rachna VR at Crea 5.0 and Ahmedabad Design Week 6.0, during the World Design Organization’s first visit to India, bringing S. Elayaraja’s “Tamil Girls with Her Parrots”

to life through immersive VR

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If you’d like to explore my work further or exchange ideas on design, I’d be happy to connect!

If you’d like to explore my work further or exchange ideas on design, I’d be happy to connect!

2025 All rights reserved.

2025 All rights reserved.

2025 All rights reserved.

2025 All rights reserved.